facial-motion-capture-market

Facial Motion Capture Market By Product (Mechanical, Optical, Electromagnetic), By Application (Gaming, Film & television, Animation, Advertising) - Growth, Share, Opportunities & Competitive Analysis, 2021 - 2029

09 Jun 2021 Format PDF icon PPT icon XLS icon Request Sample

The global facial motion capture market is projected to grow at a CAGR of 11.5%.  Facial motion capture is the electronic process of converting the movements of a person's face into a digital database using cameras or laser scanners. This database is used to produce computer graphics, computer animation for movies, games or real-time characters. This technology is deployed on huge scale as a result of allied industries such as data base, gaming devices, electronic devices and sensors devices. Consequently, there is a rise of demand for facial motion capture market. The gaming industry & film industry are major industries leading the growth of this market. The US commercial gaming revenue is expected to reach $ 11 billion by the end of 2021 which is about 17% of growth in comparison to Q1 2020.

Facial Motion Capture Market

Software’s development is a key growth factor

There has been tremendous rise in software development as the world turns towards digitalization. The software development is differentiated by two operating system devices as iPhone operating system & Android operating systems. About more than 11,000 companies with $ 90 billion develop the gaming software in the U.S. California is home to the largest number of video game companies in the nation, with over 600 in number. I clone is the software used in this market with wide range, along with face ware real-time, dynamixyz, mocap, rokok & expression fclone. This software has wide range of application as character animation, scene design, cinematic storytelling & so on. To enhance software development in facial motion capture market various practices are made to ensure appropriate application in numerous industries.

Application in gaming industry generates surplus revenue

Gaming industry generates revenue of $ 261 billion as per American Gaming Association. Video games often use motion capture to animate athletes, martial artists & other in-game characters. Gaming industry is based on two technologies named as marker & marker less technologies. Various companies provide the facility to connect the IOS system devices with their software by using smart gloves, ios operating system devices & smart suit. The technology has made gaming simpler ensuring the safety, accuracy & appropriate functioning. The gaming industry in the pandemic has suffered as much as $ 43 billion for eight weeks in the America.

3D motion capture dominates the market 

The 3D motion technology is widely used by companies producing films & games. These systems work by tracking position markers or features in 3D & assembling the data into an approximation of the actor's motion, once the motion is captured it is mapped onto a virtual skeleton of the animated character using software. The 3D technology is interesting, attractive & easy to use as it is used widely by consumers in gaming & film industry. The security assess to this industry also is a social concern.  In this technology, it is a requirement of reducing errors & proper functioning of devices with less maintenance cost.

North America dominates the market

North America drives the market in sectors such as animation & VFX, data analysis, ergonomics, digital factory, medical industry, research & education. The technology is being constantly upgraded in terms of quality of 3D animation this has ensured the growth of motion capture industry. The cost of devices used in face motion capture is a major factor affecting the developing countries, as the spending pattern differs from region to region. Other regions as Europe & Asia Pacific are the next larger revenue contributing countries.

Key players

Key players in this industry include Dynamixyz, Faceware Tech, Dimensional Imaging, NaturalPoint, Vicon, Adobe Systems Incorporated, Zign Creations, Brekel, Mimic Productions, Yantram Studio, stt-SYSTEMS, Cubicmotion, Grupamy & Faceware Tech. The key focus areas for the market players is to accomplish the goals in smart, efficient, versatile & secured way by ensuring the quality, accuracy & cost efficient of products.

Historical & Forecast Period

This study report represents analysis of each segment from 2022 to 2032 considering 2023 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2024 to 2032.

The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.

Research Methodology

The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Facial Motion Capture market are as follows:

  • Research and development budgets of manufacturers and government spending
  • Revenues of key companies in the market segment
  • Number of end users and consumption volume, price and value.
  • Geographical revenues generate by countries considered in the report
  • Micro and macro environment factors that are currently influencing the Facial Motion Capture market and their expected impact during the forecast period.

Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.

ATTRIBUTE DETAILS
Research Period  2022-2032
Base Year 2023
Forecast Period  2024-2032
Historical Year  2022
Unit  USD Million
Segmentation
Product
  • Mechanical
  • Optical
  • Electromagnetic

Application
  • Gaming industry
  • Film & television industry
  • Animation houses
  • Advertising

 Region Segment (2022-2032; US$ Million)

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • UK and European Union
    • UK
    • Germany
    • Spain
    • Italy
    • France
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East and Africa
    • GCC
    • Africa
    • Rest of Middle East and Africa

Key questions answered in this report

  • What are the key micro and macro environmental factors that are impacting the growth of Facial Motion Capture market?
  • What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
  • Estimated forecast and market projections up to 2032.
  • Which segment accounts for the fastest CAGR during the forecast period?
  • Which market segment holds a larger market share and why?
  • Are low and middle-income economies investing in the Facial Motion Capture market?
  • Which is the largest regional market for Facial Motion Capture market?
  • What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
  • Which are the key trends driving Facial Motion Capture market growth?
  • Who are the key competitors and what are their key strategies to enhance their market presence in the Facial Motion Capture market worldwide?
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