Home / Semiconductors / Global Head Mounted Display (HMD) Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2017 To 2025

Global Head Mounted Display (HMD) Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2017 To 2025

Published: Mar 2016 | Published By: Acute Market Research

Head Mounted Display (HMD) Market (Defense, Consumer, Industrial, Healthcare, Public Safety, and Other Verticals) Market - Growth, Share, Opportunities, Competitive Analysis, and Forecast 2017 - 2025, the market for head mounted displays is anticipated to witness upsurge, primarily contributed by the demand from consumer space.

According to the research study titled Head Mounted Display (HMD) (Defense, Consumer, Industrial, Healthcare, Public Safety, and Other Verticals) Market - Growth, Share, Opportunities, Competitive Analysis, and Forecast 2017 - 2025, the introduction of wearable computing glasses has completely revolutionized the head mounted industry by expanding applications beyond the traditional aviation and tactical/ground segments.

Initially, head mounted display units were specifically positioned as defense avionics. Since human beings are not accustomed to wear or carry bulky things, the manufacturers including Sony Corporation, Vuzix Corporation, Kopin Corporation, eMagin Corporation, and Oculus VR LLC among others have come up with light-weight head mounted display prototypes. The development has enabled manufacturers to also position head mounted display as a consumer product. The advancements in display technologies and other capabilities including superior computer graphic interface and three dimensional view have made head mounted displays popular in the consumer space.

The use of HMDs in video gaming and other consumer applications (entertainment) has increased significantly in the recent years. The technological advancements resulting in improved features and capabilities including high definition 3D view, light weight, superior resolution, computational power, and internet connectivity provide consumers a hands free, large screen experience giving them a sensation of the real world. In addition, the invention of new optical designs such as waveguide eyepieces reduces the bulky display optics in front of the user’s eyes. This makes HMDs light in weight allowing wearer flexibility in head movement.

With the advent of virtual and augmented reality technologies, the head mounted display (HMD) market has gained significant traction in the consumer space. Low cost see-through technologies employed in the display units have resulted in greater use of HMDs in consumer augmented reality applications. Many HMD manufacturers have complemented their product line with the augmented reality prototypes. For instance, in 2012, Oculus introduced Oculus Rift; a head mounted display for video games and augmented reality simulations. Similarly, Canon has also introduced a new augmented reality based platform that use HMDs to realistically project virtual images on real world backgrounds.

1. Preface
1.1. Report Scope and Description
1.2. Research Methodology

2. Executive Summary
2.1. Head Mounted Display Market Industry Snapshot

3. Global Head Mounted Display Market Analysis
3.1. Head Mounted Display Market Overview
3.2. Market Inclination Insights
3.3. Market Dynamics
3.3.1. Market Drivers
3.3.2. Restraints
3.3.3. Opportunity Matrix
3.4. See-Saw Analysis
3.5. Attractive Investment Proposition
3.6. Market Positioning of Key Head Mounted Display Manufacturers

4. Global Head Mounted Display Market By Product, 2017 – 2025 (US$ Bn)
4.1. Pac-Man Analysis
4.2. Helmet Mounted Display
4.3. Eyewear Computing Glasses

5. Global Head Mounted Display Market By Application, 2017 – 2025 (US$ Bn)
5.1. Tornado Analysis
5.2. Security
5.3. Training and Simulation
5.4. Tracking
5.5. Imaging

6. Global Head Mounted Display Market By End-use, 2017 – 2025 (US$ Bn)
6.1. Doughnut Analysis
6.2. Defense
6.3. Air Force
6.4. Military
6.5. Navy
6.6. Consumer
6.6.1. Video gaming
6.6.2. Augmented reality
6.6.3. Virtual reality
6.7. Engineering and Design
6.8. Healthcare
6.9. Public Safety
6.10. Others (Sports, Education, etc.)

7. North America Head Mounted Display Market, 2017 – 2025 (US$ Bn)
7.1. Overview
7.2. North America Head Mounted Display Market By Product Type, 2017 – 2025 (US$ Bn)
7.2.1. Pac-Man Analysis
7.2.2. Helmet Mounted Display
7.2.3. Eyewear Computing Glasses
7.3. North America Head Mounted Display Market By Applications, 2017 – 2025 (US$ Bn)
7.3.1. Tornado Analysis
7.3.2. Security
7.3.3. Training and Simulation
7.3.4. Tracking
7.3.5. Imaging
7.4. North America Head Mounted Display Market, By End-use, 2017 – 2025 (US$ Bn)
7.4.1. Doughnut Analysis
7.4.2. Defense
7.4.2.1. Air Force
7.4.2.2. Military
7.4.2.3. Navy
7.4.3. Consumer market
7.4.3.1. Video gaming
7.4.3.2. Augmented reality
7.4.3.3. Virtual reality
7.4.4. Engineering and Design
7.4.5. Healthcare
7.4.6. Public Safety
7.4.7. Others (Sports, Education, etc.)
7.5. North America Head Mounted Display Market, By Country 2017 – 2025 (US$ Bn)
7.5.1. U.S.
7.5.2. Rest of North America

8. Europe Head Mounted Display Market, 2017 – 2025 (US$ Bn)
8.1. Overview
8.2. Europe Head Mounted Display Market By Product Type, 2017 – 2025 (US$ Bn)
8.2.1. Pac-Man Analysis
8.2.2. Helmet Mounted Display
8.2.3. Eyewear Computing Glasses
8.3. Europe Head Mounted Display Market By Applications, 2017 – 2025 (US$ Bn)
8.3.1. Tornado Analysis
8.3.2. Security
8.3.3. Training and Simulation
8.3.4. Tracking
8.3.5. Imaging
8.4. Europe Head Mounted Display Market, By End-use, 2017 – 2025 (US$ Bn)
8.4.1. Doughnut Analysis
8.4.2. Defense
8.4.2.1. Air Force
8.4.2.2. Military
8.4.2.3. Navy
8.4.3. Consumer market
8.4.3.1. Video gaming
8.4.3.2. Augmented reality
8.4.3.3. Virtual reality
8.4.4. Engineering and Design
8.4.5. Healthcare
8.4.6. Public Safety
8.4.7. Others (Sports, Education, etc.)
8.5. Europe Head Mounted Display Market, By Region 2017 – 2025 (US$ Bn)
8.5.1. Western Europe
8.5.2. Central Europe
8.5.3. Eastern Europe

9. Asia Pacific Head Mounted Display Market, 2017 – 2025 (US$ Bn)
9.1. Overview
9.2. Asia Pacific Head Mounted Display Market By Product Type, 2017 – 2025 (US$ Bn)
9.2.1. Pac-Man Analysis
9.2.2. Helmet Mounted Display
9.2.3. Eyewear Computing Glasses
9.3. Asia Pacific Head Mounted Display Market By Applications, 2017 – 2025 (US$ Bn)
9.3.1. Tornado Analysis
9.3.2. Security
9.3.3. Training and Simulation
9.3.4. Tracking
9.3.5. Imaging
9.4. Asia Pacific Head Mounted Display Market, By End-use, 2017 – 2025 (US$ Bn)
9.4.1. Doughnut Analysis
9.4.2. Defense
9.4.2.1. Air Force
9.4.2.2. Military
9.4.2.3. Navy
9.4.3. Consumer market
9.4.3.1. Video gaming
9.4.3.2. Augmented reality
9.4.3.3. Virtual reality
9.4.4. Engineering and Design
9.4.5. Healthcare
9.4.6. Public Safety
9.4.7. Others (Sports, Education, etc.)
9.5. Asia Pacific Head Mounted Display Market, By Country 2017 – 2025 (US$ Bn)
9.5.1. China
9.5.2. Japan
9.5.3. India Subcontinent
9.5.4. Rest of Asia Pacific

10. Rest of World Head Mounted Display Market, 2017 – 2025 (US$ Bn)
10.1. Overview
10.2. Rest of World Head Mounted Display Market By Product Type, 2017 – 2025 (US$ Bn)
10.2.1. Pac-Man Analysis
10.2.2. Helmet Mounted Display
10.2.3. Eyewear Computing Glasses
10.3. Rest of World Head Mounted Display Market By Applications, 2017 – 2025 (US$ Bn)
10.3.1. Tornado Analysis
10.3.2. Security
10.3.3. Training and Simulation
10.3.4. Tracking
10.3.5. Imaging
10.4. Rest of World Head Mounted Display Market, By End-use, 2017 – 2025 (US$ Bn)
10.4.1. Doughnut Analysis
10.4.2. Defense
10.4.2.1. Air Force
10.4.2.2. Military
10.4.2.3. Navy
10.4.3. Consumer market
10.4.3.1. Video gaming
10.4.3.2. Augmented reality
10.4.3.3. Virtual reality
10.4.4. Engineering and Design
10.4.5. Healthcare
10.4.6. Public Safety
10.4.7. Others (Sports, Education, etc.)
10.5. Rest of World Head Mounted Display Market, By Region 2017 – 2025 (US$ Bn)
10.5.1. Latin America
10.5.2. Middle East and Africa

11. Profiles
11.1. BAE Systems Plc
11.2. Elbit Systems Ltd
11.3. eMagin Corporation
11.4. Seiko Epson Corporation
11.5. Google, Inc.
11.6. NEC Corporation
11.7. Rockwell Collins, Inc.
11.8. Sensics, Inc.
11.9. Thales Group
11.10. Oculus VR, LLC
11.11. Vuzix Corporation
11.12. Sony Corporation
11.13. Kopin Corporation

Choose License Type
 
Contact Information
24/7 Research Support
Phone: +1-855-455-8662
sales@acutemarketreports.com
Get in Touch with us
join us on Facebook
Follow us on Twitter
Follow us on LinkedIn
Add us on Google +