Home / Technology / Global VR Content Creation Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2019 To 2027

Global VR Content Creation Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2019 To 2027

Published: Dec 2019 | Published By: Acute Market Research

The VR content creation market was valued at US$ 365.0 Mn in 2018 and projected to grow at a CAGR of 67.0% during the forecast period from 2019 to 2027.

Market Insights

"Investment in platforms, devices and software ecosystem will spur revenue growth throughout the forecast period"

The rising demand and popularity for VR content come from various channels, which ultimately created an increased investment flow into the VR content creation market. The entertainment and media industry is the largest consumer of the production of VR content. The growth of the market is fuelled by increasing adoption of 3D technology, rapid advancements in immersive technology growth and development of various tools for creating content for VR among others.

The global market for creating VR content has therefore gained remarkable traction and expected to grow significantly during the forecast period. The voyage to provide customers with enhanced and optimized entertainment experiences has also increased demand and requirement for VR content creation market.

Key Market Movements

• Globally, the VR content creation market is set to grow at a CAGR of 67.0% for the period from 2019 to 2027
• North America is leading the VR content creation market in terms of revenue share with more than 40% of global market revenue. Owing to the rapid adoption of VR content creation devices in various industry verticals including gaming and automotive among others. Additionally, rapid adoption of augmented reality and virtual reality and IoT among others boosting the market growth.
• Growing adoption of technologically advanced products along with the content-based applications are some of the key driving forces of the VR content creation market.
• VR content creation is in its initial stage and organizations such as Facebook and QUALCOMM are heavily investing in research and development of these technologies along with setting up centers to develop and analyze innovative technologies and in order to gain a competitive edge in the market.

List of Companies Covered:

• Blippar
• 360 Labs
• Matterport
• Koncept VR
• SubVRsive
• Panedia Pty Ltd.
• WeMakeVR
• VIAR (Viar360)
• Pixvana Inc.
• Scapic.

1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. USP and Key Component
1.2. Research Scope
1.3. Research Methodology
1.3.1. Phase I – Secondary Research
1.3.2. Phase II – Primary Research
1.3.3. Phase III – Expert Panel Review
1.3.4. Approach Adopted
1.3.4.1. Top-Down Approach
1.3.4.2. Bottom-Up Approach
1.3.5. Assumptions
1.4. Market Segmentation

2. Executive Summary
2.1. Market Snapshot: Global VR Content Creation (VRCC) Market
2.2. Global VRCC Market, by Component, 2018 (US$ Bn)
2.3. Global VRCC Market, by Content Type, 2018 (US$ Bn)
2.4. Global VRCC Market, by Application, 2018 (US$ Bn)
2.5. Global VRCC Market, by Geography, 2018 (US$ Bn)

3. Market Dynamics
3.1. Introduction
3.1.1. Global VRCC Market Value, 2017-2027, (US$ Bn)
3.2. Market Dynamics
3.2.1. Market Drivers
3.2.2. Market Restraints
3.3. Attractive Investment Proposition, by Geography, 2018
3.4. Market Positioning of Key Players, 2018
3.4.1. Major Strategies Adopted by Key Players

4. Global VR Content Creation (VRCC) Market, by Component , 2017-2027 (US$ Bn)
4.1. Overview
4.2. Software
4.3. Services

5. Global VR Content Creation (VRCC) Market, by Content Type, 2017-2027 (US$ Bn)
5.1. Overview
5.2. Games
5.3. Videos
5.4. Images

6. Global VR Content Creation (VRCC) Market, by Application, 2017-2027 (US$ Bn)
6.1. Overview
6.2. Healthcare
6.3. Aerospace & Defense
6.4. Media & Entertainment
6.5. Gaming
6.6. Automotive
6.7. Others (E-commerce & Retail)

7. North America VR Content Creation (VRCC) Market Analysis, 2017-2027 (US$ Bn)
7.1. Overview
7.1.1. North America VRCC Market Value and Growth, 2017-2027, (US$ Bn)
7.2. North America VRCC Market Value, By Component, 2017-2027 (US$ Bn)
7.2.1. Market Analysis
7.3. North America VRCC Market Value, By Content Type, 2017-2027 (US$ Bn)
7.3.1. Market Analysis
7.4. North America VRCC Market Value, By Application, 2017-2027 (US$ Bn)
7.4.1. Market Analysis
7.5. North America VRCC Market Value, By Region/Country, 2017-2027 (US$ Bn)
7.5.1. Market Analysis
7.5.2. U.S.
7.5.3. Rest of North America

8. Europe VR Content Creation (VRCC) Market Analysis, 2017-2027 (US$ Bn)
8.1. Overview
8.1.1. Europe VRCC Market Value and Growth, 2017-2027, (US$ Bn)
8.2. Europe VRCC Market Value, By Component, 2017-2027 (US$ Bn)
8.2.1. Market Analysis
8.3. Europe VRCC Market Value, By Content Type, 2017-2027 (US$ Bn)
8.3.1. Market Analysis
8.4. Europe VRCC Market Value, By Application, 2017-2027 (US$ Bn)
8.4.1. Market Analysis
8.5. Europe VRCC Market Value, By Region/Country, 2017-2027 (US$ Bn)
8.5.1. Market Analysis
8.5.2. U.K.
8.5.3. Germany
8.5.4. France
8.5.5. Rest of Europe

9. Asia Pacific VR Content Creation (VRCC) Market Analysis, 2017-2027 (US$ Bn)
9.1. Overview
9.1.1. Asia Pacific VRCC Market Value and Growth, 2017-2027, (US$ Bn)
9.2. Asia Pacific VRCC Market Value, By Component, 2017-2027 (US$ Bn)
9.2.1. Market Analysis
9.3. Asia Pacific VRCC Market Value, By Content Type, 2017-2027 (US$ Bn)
9.3.1. Market Analysis
9.4. Asia Pacific VRCC Market Value, By Application, 2017-2027 (US$ Bn)
9.4.1. Market Analysis
9.5. Asia Pacific VRCC Market Value, By Region/Country, 2017-2027 (US$ Bn)
9.5.1. Market Analysis
9.5.2. Japan
9.5.3. China
9.5.4. India
9.5.5. Rest of Asia Pacific

10. Rest of the World VR Content Creation (VRCC) Market Analysis, 2017-2027 (US$ Bn)
10.1. Overview
10.1.1. Rest of the World VRCC Market Value and Growth, 2017-2027, (US$ Bn)
10.2. Rest of the World VRCC Market Value, By Component, 2017-2027 (US$ Bn)
10.2.1. Market Analysis
10.3. Rest of the World VRCC Market Value, By Content Type, 2017-2027 (US$ Bn)
10.3.1. Market Analysis
10.4. Rest of the World VRCC Market Value, By Application, 2017-2027 (US$ Bn)
10.4.1. Market Analysis
10.5. Rest of the World VRCC Market Value, By Region, 2017-2027 (US$ Bn)
10.5.1. Market Analysis
10.5.2. Middle East & Africa
10.5.3. Latin America

11. Company Profiles
11.1. Blippar
11.2. 360 Labs
11.3. Matterport
11.4. Koncept VR
11.5. SubVRsive
11.6. Panedia Pty Ltd.
11.7. WeMakeVR
11.8. VIAR (Viar360)
11.9. Pixvana Inc.
11.10. Scapic.

* Here we are using VRCC as a short form of VR Content Creation

TABLE 1 Market Snapshot: Global VR Content Creation (VRCC) Market
TABLE 2 Global VRCC Market, by Component, 2017–2027 (US$ Bn)
TABLE 3 Global VRCC Market, by Content Type, 2017–2027 (US$ Bn)
TABLE 4 Global VRCC Market, by Application, 2017–2027 (US$ Bn)
TABLE 5 Global VRCC Market, by Geography, 2017–2027 (US$ Bn)
TABLE 6 North America VRCC Market, by Component, 2017–2027 (US$ Bn
TABLE 7 North America VRCC Market, by Content Type, 2017–2027 (US$ Bn)
TABLE 8 North America VRCC Market, by Application, 2017–2027 (US$ Bn
TABLE 9 North America VRCC Market, by Country, 2017–2027 (US$ Bn)
TABLE 10 Europe VRCC Market, by Component, 2017–2027 (US$ Bn
TABLE 11 Europe VRCC Market, by Content Type, 2017–2027 (US$ Bn)
TABLE 12 Europe VRCC Market, by Application, 2017–2027 (US$ Bn)
TABLE 13 Europe VRCC Market, by Country, 2017–2027 (US$ Bn)
TABLE 14 Asia Pacific VRCC Market, by Country/Region, 2017–2027 (US$ Bn)
TABLE 15 Asia Pacific VRCC Market, by Component, 2017–2027 (US$ Bn
TABLE 16 Asia Pacific VRCC Market, by Content Type, 2017–2027 (US$ Bn)
TABLE 17 Asia Pacific VRCC Market, by Application, 2017–2027 (US$ Bn)
TABLE 18 Asia Pacific VRCC Market, by Country/Region, 2017–2027 (US$ Bn)
TABLE 19 RoW VRCC Market, by Component, 2017–2027 (US$ Bn
TABLE 20 RoW VRCC Market, by Content Type, 2017–2027 (US$ Bn)
TABLE 21 RoW VRCC Market, by Application, 2017–2027 (US$ Bn)
TABLE 22 RoW VRCC Market, by Country/Region, 2017–2027 (US$ Bn)

FIG. 1 Global VR Content Creation (VRCC) Market: Research Methodology
FIG. 2 Market Size Estimation – Top Down & Bottom up Approach
FIG. 3 Global VRCC Market Segmentation
FIG. 4 Global VRCC Market, by Component, 2018 (US$ Bn)
FIG. 5 Global VRCC Market, by Content Type, 2018 (US$ Bn)
FIG. 6 Global VRCC Market, by Application, 2018 (US$ Bn)
FIG. 7 Global VRCC Market, by Geography, 2018 (US$ Bn)
FIG. 8 Attractive Investment Proposition, by Geography, 2018
FIG. 9 Global Market Positioning of Key VRCC Market Vendors, 2018
FIG. 10 Global VRCC Market, by Software, Value, 2017–2027 (US$ Bn)
FIG. 11 Global VRCC Market, by Services, Value, 2017–2027 (US$ Bn)
FIG. 12 Global VRCC Market, by Games, Value, 2017–2027 (US$ Bn)
FIG. 13 Global VRCC Market, by Videos, Value, 2017–2027 (US$ Bn)
FIG. 14 Global VRCC Market, by Images, Value, 2017–2027 (US$ Bn)
FIG. 15 Global VRCC Market, by healthcare, 2017–2027 (US$ Bn)
FIG. 16 Global VRCC Market, by Aerospace & Defense, Value, 2017–2027 (US$ Bn)
FIG. 17 Global VRCC Market, by Media & Entertainment, Value, 2017–2027 (US$ Bn
FIG. 18 Global VRCC Market, by Gaming, Value, 2017–2027 (US$ Bn
FIG. 19 Global VRCC Market, by Automotive, Value, 2017–2027 (US$ Bn)
FIG. 20 Global VRCC Market, by Others (E-commerce & Retail), Value, 2017–2027 (US$ Bn)
FIG. 21 U.S. VRCC Market, 2017–2027 (US$ Bn)
FIG. 22 Canada VRCC Market, 2017–2027 (US$ Bn)
FIG. 23 U.K. VRCC Market, 2017–2027 (US$ Bn)
FIG. 24 Germany VRCC Market, 2017–2027 (US$ Bn)
FIG. 25 France VRCC Market, 2017–2027 (US$ Bn)
FIG. 26 Italy VRCC Market, 2017–2027 (US$ Bn)
FIG. 27 Rest of Europe VRCC Market, 2017–2027 (US$ Bn)
FIG. 28 Japan VRCC Market, 2017–2027 (US$ Bn)
FIG. 29 China VRCC Market, 2017–2027 (US$ Bn)
FIG. 30 India VRCC Market, 2017–2027 (US$ Bn)
FIG. 31 Rest of Asia Pacific VRCC Market, 2017–2027 (US$ Bn)
FIG. 32 Middle East & Africa VRCC Market, 2017–2027 (US$ Bn)
FIG. 33 Latin America VRCC Market, 2017–2027 (US$ Bn)

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