Home / Education / Edutainment Market By Game Type (Interactive, Non Interactive, Explorative, Hybrid), By Facility Size (5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., >40,000 Sq. Ft.), By Revenue Source (Entry Fees & Tickets, Food & Beverage, Merchandising, Advertising, Others), By Age Group (0-12 Years, 13-18 Years, 19-25 Years, Over 25 Years) - Growth, Future Prospects & Competitive Analysis, 2019 – 2027

Edutainment Market By Game Type (Interactive, Non Interactive, Explorative, Hybrid), By Facility Size (5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., >40,000 Sq. Ft.), By Revenue Source (Entry Fees & Tickets, Food & Beverage, Merchandising, Advertising, Others), By Age Group (0-12 Years, 13-18 Years, 19-25 Years, Over 25 Years) - Growth, Future Prospects & Competitive Analysis, 2019 – 2027

Published: Aug 2019 | Published By: Acute Market Reports

"Technological advancement is driving the edutainment market"

Globally, the edutainment market is expected to grow with a CAGR of 17% during the forecast period from 2019 to 2027, up from US$ 2.30 Bn in 2018. This market is mainly attributed to the rapid advancement in the technology domain. The technology sector has evolved significantly over the past decade. This development has brought new phenomena in the education sector with the introduction of the entertainment in the learning models.

The tech companies started collaborating with the education institutes to integrate the advance technologies such as augmented reality and virtual reality to provide engagement based learning. Furthermore, the development of the interactive and smart class rooms across the education institutes is driving the demand for the edutainment market. Furthermore, the increasing investment in the education technology is also accelerating the adoption of the edutainment market. Additionally, the adoption of the cloud computing technology among the education sector is developing new avenues for the growth of the market.

However, low rate of adoption in the developing and under developed countries is restricting the growth of the market. Furthermore, the data safety and security issues along with the complexity involved in the edutainment market model is hindering the growth of the market

"Interactive game dominating the edutainment market"

Interactive game sector is the leading sector in the edutainment market with the majority share in the revenue in 2018. The increasing adoption of the smartphones and tablets is accelerating the growth of the market. The emergence of the smartphone and tablets has given rise to the engagement based learning models. The students now have one touch access to the highly interactive multimedia based educational content on the smartphone via the mobile apps. This has driven the demand for the interactive game market. On the other hand, exploratory games are estimated to grow significantly during the forecast period due to the growing adoption of the advance technologies in the education sector.

"North America is leading the edutainment market"

North America is leading the edutainment market with over 40% share in the revenue in 2018. The increasing investment in the education technologies in the region is the primary factor backing the market growth. The North America is the hub for the start-ups and provides favorable environment for the growth of the start-ups. The increasing adoption of the smartphone and tablets in the region also supports the growth of the market. Furthermore, the presence of the major players in the edutainment space in the region also accelerates the growth of the market.

The major players in the edutainment domain are Mattel Play Town, CurioCity, ConveGenius, Grey Sim, Kidzania, Kidz Holding S.A.L., Kindercity, Little Explorers, Totter's Otterville Plabo, Legoland Discovery Center, and Pororo Parks.

Historical & Forecast Period

This research report presents the analysis of each segment from 2017 to 2027 considering 2018 as the base year for the research. Compounded Annual Growth Rate (CAGR) for each respective segment calculated for the forecast period from 2019 to 2027.

Report Scope by Segments

The edutainment market report provides market size and estimates based on market dynamics and key trends observed in the industry. The report provides a holistic view of global edutainment market based on gaming type, facility size, revenue source, age group and geography. Key segments covered in the report are as follows:

ATTRIBUTE DETAILS
Research Period  2017-2027
Base Year 2018
Forecast Period  2019-2027
Historical Year  2017
Unit  USD Billion
Segmentation

 Gaming Type Segment (2017–2027; US$ Bn)
 • Explorative
 • Hybrid Combination
 • Interactive
 • Non-interactive

 Facility Size Segment (2017–2027; US$ Bn)
 • 5,001 to 10,000 Sq. Ft.
 • 10,001 to 20,000 Sq. Ft.
 • 20,001 to 40,000 Sq. Ft.
 • > 40,000 Sq. Ft.

 Revenue Source Segment (2017–2027; US$ Bn)
 • Entry Fees & Tickets
 • Food & Beverages
 • Merchandising
 • Advertising
 • Others

 Age Group Segment (2017–2027; US$ Bn)
 • 0-12 years
 • 13-18 years
 • 19-25 years
 • Over 25 years

 Geography Segment (2017–2027; US$ Bn)
 • North America (U.S., Rest of North America)
 • Europe (U.K., Germany, France, Rest of Europe)
 • Asia Pacific (China, Japan, India, Rest of Asia Pacific)
 • Rest of the World (Middle East & Africa, Latin America)

Key questions answered in this report

  • What was the market size of Edutainment in 2018 and forecast up to 2027?
  • Which is the largest regional market for Edutainment?
  • What are the major trends followed in Edutainment market across different regions?
  • Who are the key companies in the Edutainment market?
  • What are the key strategies adopted by the leading Edutainment companies in market?

Unique data points of this report

  • Statistics on Edutainment and spending worldwide
  • Recent trends across different regions in terms of adoption of Edutainment for industries
  • Notable developments going on in the industry
  • Attractive investment proposition for segments as well as geography
  • Comparative scenario for all the segments for years 2018 (actual) and 2027 (forecast)

TABLE 1 Market Snapshot: Global Edutainment Market Value
TABLE 2 North America Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
TABLE 3 North America Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
TABLE 4 North America Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
TABLE 5 North America Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 6 North America Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 7 U.S. Edutainment Market Value, by Game Type 2017– 2027 (US$ Mn)
TABLE 8 U.S. Edutainment Market Value, by Facility Size 2017– 2027 (US$ Mn)
TABLE 9 U.S. Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 10 U.S. Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 11 Canada Edutainment Market Value, by Game Type 2017– 2027 (US$ Mn)
TABLE 12 Canada Edutainment Market Value, by Facility Size 2017– 2027 (US$ Mn)
TABLE 13 Canada Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 14 Canada Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 15 Europe Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
TABLE 16 Europe Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
TABLE 17 Europe Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
TABLE 18 Europe Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 19 Europe Edutainment Market Value, by Country, 2017 – 2027 (US$ Mn)
TABLE 20 U.K. Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 21 U.K. Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
TABLE 22 U.K. Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 23 U.K. Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 24 Germany Edutainment Market Value, by Game Type, 2017– 2027 (US$ Mn)
TABLE 25 Germany Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 26 Germany Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 27 Germany Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 28 France Edutainment Market Value, by Game Type 2017– 2027 (US$ Mn)
TABLE 29 France Edutainment Market Value, by Facility Size 2017– 2027 (US$ Mn)
TABLE 30 France Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 31 France Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 32 Rest of Europe Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 33 Rest of Europe Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 34 Rest of Europe Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
TABLE 35 RoE Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 36 Asia Pacific Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
TABLE 37 Asia Pacific Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
TABLE 38 Asia Pacific Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
TABLE 39 Asia Pacific Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 40 Asia Pacific Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 41 China Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 42 China Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 43 China Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
TABLE 44 China Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 45 Japan Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 46 Japan Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 47 Japan Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
TABLE 48 Japan Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 49 India Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 50 India Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 51 India Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 52 India Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 53 Rest of Asia Pacific Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 54 Rest of Asia Pacific Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 55 Rest of Asia Pacific Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
TABLE 56 RoAPAC Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 57 RoW Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
TABLE 58 RoW Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
TABLE 59 RoW Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
TABLE 60 RoW Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 61 RoW Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 62 MEA Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 63 MEA Edutainment Market Value, by Facility Size – 2027 (US$ Mn)
TABLE 64 MEA Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
TABLE 65 MEA Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 66 Latin America Edutainment Market Value, by Game Type – 2027 (US$ Mn)
TABLE 67 Latin America Edutainment Market Value, by Facility Size – 2027 (US$ Mn)
TABLE 68 Latin America Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
TABLE 69 Latin America Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 70 ConveGenius: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 71 CurioCity: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 72 Grey Sim Cognition Ltd.: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 73 Kidz Holding S.A.L.: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 74 Kidzania: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 75 Kindercity: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 76 Legoland Discovery Center: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 77 Little Explorers: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 78 Mattle Play Town: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 79 Plabo: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 80 Pororo Parks: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 81 Totter’s Otterville: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)

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