immersive-virtual-reality-market

Immersive Virtual Reality Market By Technology (Semi-immersive, Fully-immersive), By Device Type (Head-mounted Display, Gesture Tracking Devices, Projectors & Display Walls), By End-use (Gaming & Entertainment, Aerospace & Defense, Healthcare, Education, Others) - Growth, Share, Opportunities & Competitive Analysis, 2024 - 2032

26 Feb 2020 Format PDF icon PPT icon XLS icon Request Sample

Key Market Insights

"Technological development coupled with growing applications driving the market growth"

Technological advancement in virtual reality is driving the global immersive virtual reality market. Immersive virtual reality is the technology that gives the user a perception of physically present in a non-physical world. This is created by images, sound, and other stimuli providing an engrossing environment to the user. Globally renowned companies such as Sony, Google, and Facebook have entered into the VR market and are launching new products, impacting the global immersion VR market.

Immersive VR coupled with artificial intelligence (AI) is boosting the user-experience. Immersive VR aided with AI is increasingly used for educating pilots and surgeons. Also, the CAD-quality model of real-world structure can be formed to give users beforehand experience of a home of its choice. Gaming and entertainment is the major driver of immersive VR demand owing to its more believable and relatable environment offered by this technology. Also, major companies of the market are launching new products in a field such as healthcare, education, and entertainment. Moreover, the emergence of consumer VR and reducing the prices of devices has further increased the demand for immersive VR products in the market. 

However, the slow penetration of 5G technology in the developing countries of the world expected to restrain the market during the forecast period. Overall, the global immersive virtual reality market was growing at a CAGR of 18% from 2024 to 2032. 

End-use Segment Analysis

"Gaming & Entertainment segment accounted for the largest share"

The gaming & entertainment segment captured the largest share of the market in 2023. An increasing number of companies entering into gaming market is providing new and advanced products is driving the gaming segment. Players such as Sony, Google, and Duravis Dive launched VR headsets providing 360-degree gaming experience. Oculus Go, HTC Vive, Nintendo Labo are some of the devices available in the market.

Apart from gaming, immersive VR technology is swiftly penetrating in the education, medical, and aerospace & defense industry, providing good opportunities for market growth. 

Regional Analysis

"North America market dominating the world market"

North America captured the largest share of the global immersive VR market in 2023. There is a high demand for VR devices used for gaming purposes. Technologically advanced countries like the U.S. and Canada are using this technology in educational institutes that are helping the students to practice soft skills such as team-work, collaboration, problem-solving, and also lessening attention distraction. Moreover, immersive VR is used for providing training to surgical residents. Further, due to the presence of major players in the region, the North American market is poised to be the largest market during the forecast period. 

"Technological advancement is keeping the market competitive"

The global immersive virtual reality market is slightly consolidated. Some of the major players of the market are Sony, Durovis Dive and HMD-TECH are investing in upgrading their current product quality. Players are also launching new products that can give VR experience to their customers. Following is the list of players included in the published reports.

List of Companies Covered:

Google LLC, Samsung, Durovis Dive (Shoogee GmbH & Co. KG), Sony Interactive Entertainment LLC, HTC Corporation, HMD-TECH, LG Electronics Inc., Microsoft Corporation, EON Reality, Cyberith and Other Notable Players

Key Industry Development:

  • In July 2023, Samsung, in collaboration with NASA, 4D lunar gravity virtual reality (VR) experience. With Samsung S9+ and Gear, consumers can get the immersive experience of the fictional moon mission. With this launch, the company is expecting to improve its share in the immersive VR market. 
  • In November 2023, HTC Vive and McLaren Racing together released VIVE Pro McLaren edition. This new headset gives an immersive racing experience with its crisp resolutions, audio, and ergonomics. With this launch, the company is expecting growth in sales from F1 Racing & McLaren Racing fans.

Historical & Forecast Period

This study report represents analysis of each segment from 2022 to 2032 considering 2023 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2024 to 2032.

The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.

Research Methodology

The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Immersive Virtual Reality market are as follows:

  • Research and development budgets of manufacturers and government spending
  • Revenues of key companies in the market segment
  • Number of end users and consumption volume, price and value.
  • Geographical revenues generate by countries considered in the report
  • Micro and macro environment factors that are currently influencing the Immersive Virtual Reality market and their expected impact during the forecast period.

Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.

ATTRIBUTE DETAILS
Research Period  2022-2032
Base Year 2023
Forecast Period  2024-2032
Historical Year  2022
Unit  USD Million
Segmentation
Technology
  • Semi-immersive
  • Fully-immersive

Device Type
  • Head-mounted Display
  • Gesture Tracking Devices
  • Projectors & Display Walls

End-Use
  • Gaming & Entertainment
  • Aerospace & Defense
  • Healthcare
  • Education
  • Others

 Region Segment (2022-2032; US$ Million)

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • UK and European Union
    • UK
    • Germany
    • Spain
    • Italy
    • France
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East and Africa
    • GCC
    • Africa
    • Rest of Middle East and Africa

Key questions answered in this report

  • What are the key micro and macro environmental factors that are impacting the growth of Immersive Virtual Reality market?
  • What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
  • Estimated forecast and market projections up to 2032.
  • Which segment accounts for the fastest CAGR during the forecast period?
  • Which market segment holds a larger market share and why?
  • Are low and middle-income economies investing in the Immersive Virtual Reality market?
  • Which is the largest regional market for Immersive Virtual Reality market?
  • What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
  • Which are the key trends driving Immersive Virtual Reality market growth?
  • Who are the key competitors and what are their key strategies to enhance their market presence in the Immersive Virtual Reality market worldwide?
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