Home / Media / Mobile Gaming Market By Genre (Puzzle, Casual, Arcade, Simulation, Adventure, Strategy, Card, Board, Role Playing, Action and Sports), By Operating System (Android, iOS and Others), By Game Type (Online and Offline) – Growth, Future Prospects and Competitive Analysis, 2018 – 2026

Mobile Gaming Market By Genre (Puzzle, Casual, Arcade, Simulation, Adventure, Strategy, Card, Board, Role Playing, Action and Sports), By Operating System (Android, iOS and Others), By Game Type (Online and Offline) – Growth, Future Prospects and Competitive Analysis, 2018 – 2026

Published: Jan 2019 | Published By: Acute Market Reports

"Expanding Base of Smartphone Users Aiding the Mobile Gaming Market Growth Positively"

The mobile gaming market was valued at US$ 48.65 Bn in 2017 and expected to register a CAGR of 19.6% during the forecast period from 2017 to 2026. The global gaming market has experienced tremendous growth in recent years. Mobile gaming has remained in the forefront in this context and would continue to witness explosive growth in the years to come. As a result of the huge opportunity existing in the market, app developers are continuously focusing on entering into this rapidly growing market. Increasing demand for smartphones is one of the most prominent factors aiding the mobile gaming market. Therefore, the rise of mobile technology, has paved a perfect foundation for the success of the gaming industry. The size of the market can be understood from the fact that, mobile gaming apps accounted for more than 80% of all app revenue from Apple's iOS App and Google Play Stores. Data plans getting cheaper is another prominent factor driving the growth of smartphone users, a factor positively influencing the demand for mobile gaming market.

"Cloud Games, Rise of Social Gaming and Esports, Virtual Reality and Augmented Reality among others are the Current Trends in the Industry"

With the demand for innovative games on the rise, game developers are continuously creating unique games with incredible graphics, storyline, play environment, characters and levels. Some of the recent trends witnessed in the mobile gaming market includes; cloud games, rise of social gaming and eSports, virtual reality, augmented reality and multi-player games among others. Therefore, creative graphics, affordable prices, user-friendly themes and technology-enabled improvements will play a crucial role in the growth of the mobile gaming market in coming years.

"China Would Continue Dominating the Mobile Gaming Market in Coming Years"

During the forecast period, the Asia Pacific market expected to register the fastest growth. Moreover, the size of the market in the region can be understood from the fact that in 2018, the region accounted for more than 50% of the global smartphone users. China and India would continue to lead this growth in coming years. Moreover, in China, the revenue generated from mobile games expected to overtake the revenue generated from PC games and console games. Battle royale and esports would continue to represent the strongest areas of growth during the forecast period.

Report Scope by Segments

The report categorizes the market in terms of genre, operating system, game type and geography.

ATTRIBUTE DETAILS
Research Period  2016-2026
Base Year 2017
Forecast Period  2018-2026
Historical Year  2016
Unit  USD Million
Segmentation

 By Genre (2016–2026; US$ Bn)
 • Puzzle
 • Casual
 • Arcade
 • Simulation
 • Adventure
 • Strategy
 • Card
 • Board
 • Role Playing
 • Action
 • Sports

 By Operating System (2016–2026; US$ Bn)
 • Android
 • iOS
 • Others

 By Game Type (2016–2026; US$ Bn)
 • Online
 • Offline

 Geography Segment (2016–2026; US$ Mn)
 • North America (U.S. and Canada)
 • Europe (U.K., Germany, France, and Rest of Europe)
 • Asia Pacific (Japan, China, India, and Rest of Asia Pacific)
 • Rest of World (Middle East & Africa (MEA), Latin America)

Key players profiled in the report include Supercell, King, Gameloft SA, GungHo Online Entertainment, Tencent Holdings Limited, Activision, Nintendo, Ubisoft, Zone, Zynga, Netmarble Games, Kabam, EA Mobile, Gameloft and Com2uS among others.

Key questions answered in this report

  • What was the global mobile gaming market size in 2017 and forecast for 2026?
  • What are the current trends in the mobile gaming market?
  • What are the various valuable opportunities for the players in the market?
  • Which is the largest regional market for mobile gaming market?
  • Which region expected to be the fastest growing and why?
  • What are the future prospects for the mobile gaming market?
  • What are the major drivers and restraints influencing the market growth?
  • What are the new developments by the leading players?
  • What are the key strategies adopted by the leading players in market?

Chapter 1 Preface
1.1 Report Description
1.1.1 Purpose of the Report
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Market Segmentation
1.4 Research Methodology
1.4.1 Phase I – Secondary Research
1.4.2 Phase II – Primary Research
1.4.3 Phase III – Expert Panel Review
1.4.4 Assumptions
1.4.5 Approach Adopted

Chapter 2 Executive Summary
2.1 Market Snapshot: Global MG Market
2.2 Global MG Market, By Genre, 2017
2.3 Global MG Market, By Operating System, 2017
2.4 Global MG Market, By Game Type, 2017
2.5 Global MG Market, By Geography, 2017

Chapter 3 Market Dynamics
3.1 Market Overview
3.1.1 Global MG Market Value, 2016 – 2026
3.2 Market Drivers
3.3 Market Challenges
3.3.1 Impact Analysis of Drivers and Restraints
3.4 Key Market Trends and Future Outlook
3.5 Attractive Investment Proposition, by Geography
3.6 Competitive Analysis
3.6.1 Market Positioning of Key Vendors
3.6.2 Key Strategies Adopted by the Leading Players

Chapter 4 Global Mobile Gaming (MG) Market Analysis, by Genre, 2016 – 2026
4.1 Overview
4.2 Puzzle
4.3 Casual
4.4 Arcade
4.5 Simulation
4.6 Adventure
4.7 Strategy
4.8 Card
4.9 Board
4.10 Role Playing
4.11 Action
4.12 Sports

Chapter 5 Global Mobile Gaming (MG) Market Analysis, by Operating System, 2016 – 2026
5.1 Overview
5.2 Android
5.3 iOS
5.4 Others

Chapter 6 Global Mobile Gaming (MG) Market Analysis, by Game Type, 2016 – 2026
6.1 Overview
6.2 Online
6.3 Offline

Chapter 7 North America Mobile Gaming (MG) Market Analysis, 2016 – 2026
7.1 Overview
7.2 North America MG Market Analysis, By Genre, 2016 – 2026
7.2.1 Market Analysis
7.3 North America MG Market Analysis, By Operating System, 2016 – 2026
7.3.1 Market Analysis
7.4 North America MG Market Analysis, By Game Type, 2016 – 2026
7.4.1 Market Analysis
7.5 North America MG Market Analysis, By Country, 2016 – 2026
7.5.1 U.S.
7.5.2 Canada

Chapter 8 Europe Mobile Gaming (MG) Market Analysis, 2016 – 2026
8.1 Overview
8.2 Europe MG Market Analysis, By Genre, 2016 – 2026
8.2.1 Market Analysis
8.3 Europe MG Market Analysis, By Operating System, 2016 – 2026
8.3.1 Market Analysis
8.4 Europe MG Market Analysis, By Game Type, 2016 – 2026
8.4.1 Market Analysis
8.5 Europe MG Market Analysis, By Region/Country, 2016 – 2026
8.5.1 U.K.
8.5.2 Germany
8.5.3 France
8.5.4 Rest of Europe

Chapter 9 Asia Pacific Mobile Gaming (MG) Market Analysis, 2016 – 2026
9.1 Overview
9.2 Asia Pacific MG Market Analysis, By Genre, 2016 – 2026
9.2.1 Market Analysis
9.3 Asia Pacific MG Market Analysis, By Operating System, 2016 – 2026
9.3.1 Market Analysis
9.4 Asia Pacific MG Market Analysis, By Game Type, 2016 – 2026
9.4.1 Market Analysis
9.5 Asia Pacific MG Market Analysis, By Region/Country, 2016 – 2026
9.5.1 China
9.5.2 Japan
9.5.3 India
9.5.4 Rest of Asia Pacific

Chapter 10 Rest of the World (RoW) Mobile Gaming (MG) Market Analysis, 2016 – 2026
10.1 Overview
10.2 RoW MG Market Analysis, By Genre, 2016 – 2026
10.2.1 Market Analysis
10.3 RoW MG Market Analysis, By Operating System, 2016 – 2026
10.3.1 Market Analysis
10.4 RoW MG Market Analysis, By Game Type, 2016 – 2026
10.4.1 Market Analysis
10.5 RoW MG Market Analysis, By Country, 2016 – 2026
10.5.1 Middle East & Africa (MEA)
10.5.2 Latin America

Chapter 11 Company Profiles
11.1 Supercell
11.2 King
11.3 Gameloft SA
11.4 GungHo Online Entertainment
11.5 Tencent Holdings Limited
11.6 Activision
11.7 Nintendo
11.8 Ubisoft
11.9 Zynga
11.10 Netmarble Games
11.11 Kabam
11.12 EA Mobile
11.13 Com2uS

* MG - Mobile Gaming

 Profiles of specific players, if required, shall be added to the report upon request

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