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Education Technology Market By Technology Segment (Learning Management System, Computers, Tablets and Mobile Devices, E-learning, Whiteboards, Virtual Classroom), By End-user Segment (Preschool, Primary & Secondary, Higher Education) - Growth, Future Prospects, and Competitive Analysis, 2022 - 2030

The global education technology market was valued at US$ 180.8 Bn in 2020 and is anticipated to grow to US$ 551.7 Bn growing at a CAGR of 13.33% throughout the forecast period from 2021 to 2029.  In the past decade education industry has seen drastic changes and is still undergoing radical changes, in terms of digitalization. Technology, bandwidth and immersive devices are empowering ample opportunity and access to learning resources. Mobile penetration, particularly smartphones, are a game-changer in delivering and supporting learning and driving growth of the market.

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Edutainment Market By Game (Interactive, Non Interactive, Explorative, Hybrid), By Facility Size (5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., >40,000 Sq. Ft.), By Revenue Source (Entry Fees & Tickets, Food & Beverage, Merchandising, Advertising, Others), By Age Group (0-12 Years, 13-18 Years, 19-25 Years, Over 25 Years) - Growth, Future Prospects & Competitive Analysis, 2019 – 2027

Globally, the edutainment market is expected to grow with a CAGR of 17% during the forecast period from 2019 to 2027, up from US$ 2.30 Bn in 2018. This market is mainly attributed to the rapid advancement in the technology domain. The technology sector has evolved significantly over the past decade. This development has brought new phenomena in the education sector with the introduction of the entertainment in the learning models.

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Gamification In Education Market By Solution (Consumer-Driven Gamification, Enterprise-Driven Gamification), By Deployment Model (Cloud-Based Gamification, On-Premise Gamification) - Growth, Future Prospects & Competitive Analysis, 2022 – 2030

The gamification in education market worldwide is expected to grow with a double digit CAGR during the forecast period from 2022 to 2030, Gamification is one of the most prominent educational approaches designed to increase engagement and motivation of learners. Gamification uses gaming mechanics including badges, levels and points/leaderboards. This simplifies key concepts and helps improving learner’s motivation. In addition, gamified design reduces fear to failure, thereby encouraging learners to face various challenges and goals.

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Commercial Avionics Market By System Type (Flight Control And Management Systems, Display Suites, Radio Tuning Communication Systems, In-Flight Entertainment Systems), By Channel (Forward Fit, Retrofit), By Aircraft Type (Fixed Wing, Rotary Wing) - Growth, Share, Opportunities & Competitive Analysis, 2022 - 2030

Commercial avionics refer to several electronic systems used in various aircrafts such as airplanes, drones and helicopters, among others. Some of the key systems widely used in aircrafts include flight control and management systems, display systems, radio tuning and communication systems and inflight entertainment systems. The flight control and management systems are used in aircrafts to continuously monitor the air traffic and automatically navigate towards the destination.

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Education Market Research Reports

Rapid growth is being recorded in the worldwide education sector driven by aspects like e-learning demand, competitive exam preparation and fast emerging foreign education market. These growth aspects of the education market are further fuelled by the involvement of private players in the education sector.

As the web becomes the key resource to fulfill several educational requirements, new e-learning concepts are constantly emerging globally and registering a strong rate of growth. This sector is predicted to accrue a total revenue of 107 billion US dollars till the end of year 2015. E-learning presents several benefits like low infrastructure, less operational costs, simple training systems & lucid tools, high amount of flexibility and competitive pricing. Regions of North America and Europe are the present leaders of the e-learning market earning seventy percent of revenue from e-learning system of education.

Also there is a rising trend among the youth to acquire a degree from foreign varsity with many of the aspirants travelling to foreign countries for taking education. The Indian education industry holds a great potential with the nation's economic growth predicted to soar around eight percentage or more in coming years. In India, the number of students enrolling for higher education was 15 million in year 2011. As per the market predictions the number of students estimated to enroll for third-level education in India was expected to be greater than eleven percent in year 2014. Other nations where higher education is expected to grow are Saudi Arabia and Brazil.

Acute Market Reports guides you in your capital investment in highly valued education market research reports that helps you to beat your competition. Our reports are sourced from the best publishers of the industry. It includes market trends, technological trends, market growth drivers, market inhibitors, market size, market structure, product benchmarking, market penetration, product diversification , product overview, financial overview, business overview , competitive landscape and organization overview of the education market.